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Petopiabg02

Type

Individual work,

Academic

Duration

10 weeks,

March 2022 - May 2022

Tools

Unity, Maya, AR Kit,

Blender, Figma,

Photoshop, Illustrator

Petopia
 

A mixed-reality grief therapy
for people who lost their beloved pets.

Design Process
Production

01. Overview

How may the illusions created by virtual or augmented reality help people cope with the loss of their pets?

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Loss is universal, but approaches to dealing with grief after the death of a loved one vary. The ethical dilemma brought by technical triggered emotional resonance is an unavoidable topic. By focusing on the scenario of losing pets, the project explored the potential of using mixed reality technology as a tool to heal emotional trauma.

 

Petopia is designed into two parts: a mobile AR App and an Oculus VR environment.

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1. The user will go through a five-step healing journey in the mobile AR application according to Rando’s 6R grief therapy process,

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2. After finishing a therapy process, users will come to the ending point, the VR platform, Petopia Paradise. In this VR environment, users would be able to see the happy afterlife of their beloved pets and let go of their sorrow.

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02. Design Process

What is Grief?

Grief is a “natural adaptive reaction”,
a painful but necessary mental recalibration to accommodate a new absence.

Denial

Avoidance
Confusion
Elation
Shock
Fear

Anger

Frustration
Irritation
Anxiety

Bargaining

Struggling to find meaning
Reaching out to others
Telling one’s story

Depression

Overwhelmed
Helplessness
Hostility
Fight

Acceptance

Exploring options
New plan in place
Moving on

How do people deal with grief?

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Recongnizing

the loss

Reacting

to the separation
 

Recollecting

and reexperiencing the loved one who has died

Relinquishing

old attachments to the loved one who had died

Readjusting

to move into the new without forgetting the old

Ideation

  Painpoint  

  Design Goal  

  Feature  

  Idea Moodboard  

  User Action

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Alex's Using Scenario

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Lossing

Visit Petopia

Customize pet

Summoning

Meet again

Relilve memory

Short seperation

Forgiveness

Say goodbye again

Let go

Implementation Process

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Flower offering Interaction

Instantiate the action of a toy colliding with a rose. That is, when a toy lands on the ground, it will cause the toy to disappear and trigger the effect of growing a rose.

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XR Interaction Toolkit for Oculus Quest

After trying to develop with Oculus Integration Toolkit, I restarted with XR Interaction Toolkit to build locomotion, grab, grip, trigger, and other interactions in the scene.

03. Production

Augmented Memory

Recollecting

and reexperiencing the loved one who has died

Recollecting

and reexperiencing the loved one who has died

Recollecting

and reexperiencing the loved one who has died

Recollecting

and reexperiencing the loved one who has died

Ending Point - Pet Meta-Park

Create a fantasy afterlife image with surreal plants for users to calm and mourn.

To create a sense of being empathized with, other pets are from other users who have experienced the same grief.

Throwing toys at pets could plant massive roses in the hereafter world for memorial.

To avoid addiction to virtual reality, users can only observe the happy afterlife rather than endlessly interacting with virtual pets.

Usability Testing & Reflection

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